Summary:
Ghosts have a choice to be good or evil but most remain on the side of evil not leaving the mortal plane having something that they haven't yet completed; such as being killed in a horrible way or not saying goodbye to a loved one. Their known abilities are phasing, plasma balls, and on a rare case possession.
RP Status 1:
RP Status 2:
RP Status 3:
Ghosts have a choice to be good or evil but most remain on the side of evil not leaving the mortal plane having something that they haven't yet completed; such as being killed in a horrible way or not saying goodbye to a loved one. Their known abilities are phasing, plasma balls, and on a rare case possession.
RP Status 1:
- Wisp Teleport Short
- Wisp Teleport Long
- Wisp Teleport Place
- Invisibility
- Adjustment to Immobilization
- Plasma Ball
RP Status 2:
- Plasma Beam
- Plasma Cage
RP Status 3:
- Possess
- Plasma Blast
- Wisp Teleport Long with Players
- Wisp Teleport Place with Players